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Author Topic: War Thunder: Ground Forces Teaser Trailer  (Read 14142 times)

Cosstarica

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #15 on: July 12, 2013, 07:12:24 PM »
Arata super!

"All screenshots are made directly from the game, no third party editors used. Please be noted that the work is in progress and these early screenshots do not reflect the final quality."











duras

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #16 on: July 12, 2013, 07:45:08 PM »
Exagereaza putin cu rugina, in rest no comment.
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paco39

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #17 on: July 12, 2013, 09:56:30 PM »
Exagereaza putin cu rugina, in rest no comment.

cred ca te-ai referit la iarba si frunzele din copaci, "care este pe" peisaj de toamna  :)

duras

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #18 on: July 12, 2013, 11:41:06 PM »
Exagereaza putin cu rugina, in rest no comment.

cred ca te-ai referit la iarba si frunzele din copaci, "care este pe" peisaj de toamna  :)

Tu te uiti la copaci, nu la tancuri?  ;D
Uita-te mai bine.
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duras

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #19 on: July 12, 2013, 11:42:53 PM »
Ceva postat si tradus de pe forumul rusesc(cica):
Google translation from this thread: http://forum.warthunder.ru/index.php?/topic/51797-war-thunder-journal-0/

"Total Recall"
Presenter: Yuri aka octupol
 
Hello, dear readers! In this section we will publish information about any aspect of the game, collected from a variety of sources. We will try to define clearly what it was promised to do, and that is only in the planning stage. In this issue, we limit ourselves to information from officials. In the future, try to include a variety of rumors, unconfirmed information indicating the degree of certainty. One of the hot topics of recent months is the ground equipment.

 Let us recall what we know about her. Trivia:

 - First, there will be battles with ground equipment only, without the player-controlled aircraft. Further, the interaction between the different types of troops scheduled to make at the level of the mission.

- First and foremost will be the Soviet and the German development trees. These branches may be present technology of other countries, which in the future will be highlighted separately. *I guess beta will be starting with USSR vs GER tanks*

- First of all, there will be tanks, self-propelled anti-tank and assault guns. Other types of technology - as the study of gameplay.

- The basis of the serial lines will be massive machine.Prototypes and paper models to be used in extreme cases.

- One of the options to address the lack of high-level tanks in some countries - the introduction of the upgraded models of existing types of technology. Example: Tiger II with a 105 mm gun (original caliber guns - 88 mm). Gun existed, was a prototype of the tower under the gun, but the tank was not upgraded.

 Planned:

- Dependence of fire behavior from the ignition source (oil, powder charges, etc.)
- Ability to blow up fuel tanks mounted - Whether an explosion inside the barrel of a tank shell
- The possibility of shooting the barrel of a tank - Ability to tear the tower with a successful hit
- Interchangeability of the crew of injury: not an expert will do the job worse (for example - forget to change gear at the time)
- Virtual gunner in arcade mode (counts elevation guns)
- Night Fights ( lights illuminating the battlefield artillery shells, possibly night vision and infrared lamps)
- Smokescreen
- destructible parts of the buildings, the visual damage to the other
- Sightseeing Berlin)))
- Simulation of the suspension: permeability is dependent on the type of soil, the physical size rollers affect the behavior of the tank
- Modular system damage - fire spread among the various modules
- Ability to knock opponents off the cliff, turn the tank
- Accounting elevation barrel when firing
- Compliance with the potential range of the weapon characteristics of real guns / shells (ten kilometers - not the limit, but shooting at such distances without adjustments are not rational)
- Ability to shoot down the plane of the main fire of the tank (if it hits)
- Screen armor, as a modification of tanks, its visual display
- Visual display of damage, the gap between external components (lights, tools, etc.)
 - Shooting of all weapons tanks (guns, machine guns), multi towered
- Clarifying the mechanics of ricochets, pierced, material accountancy and quality of armor
- Detailed terrain
- Virtual Assistants in arcade mode
- System camouflage

 Doubtful: - Artillery controlled by players - Model collisions and damage to instruments in contact with other objects - Ability to complete the engineering ammunition shells only one type - Activation method of extinguishment (passive skill or button) - Amphibious tanks -
« Last Edit: August 25, 2013, 10:47:12 AM by duras »
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Cosstarica

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duras

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #21 on: August 25, 2013, 01:10:36 AM »
Sa nu-mi zici ca tu esti Baron? :))
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Cosstarica

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #22 on: August 25, 2013, 04:46:58 AM »
Nu, nu sunt eu...:)

Cosstarica

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #23 on: September 08, 2013, 03:31:17 PM »
Warthunder- groundforces gameplay video:

Happy Tankers Day!

duras

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #24 on: September 08, 2013, 11:46:51 PM »
Nu e gameplay. E mai mult un teaser. Nu m-a impresionat decat bucata aia de harta.
Ma astept sa fie mai mult de-atat.
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Cosstarica

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Re: War Thunder: Ground Forces Teaser Trailer
« Reply #25 on: September 09, 2013, 12:19:38 AM »
Ei asa zic ca e gameplay:

*(the following video is actual gameplay footage, yet it is an alpha version and does not reflect the final quality)