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Author Topic: World Of Tanks News/Changes  (Read 47021 times)

dark_ace

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Re: "FTR" For The Record News
« Reply #15 on: July 30, 2014, 06:22:39 PM »
- during the 9.2 test, there was a limit on creating the Strongholds: your clan had to have at least 20 people. This limit was removed in the live version
- it’s possible that HESH mechanics will be changed along with the FV4202 switch according to Storm (SS: there was an idea to simulate the HESH effectivity against sloped surfaces by massively increasing HESH round normalization)
- apparently according to Storm, the FV4202 switch is planned after New Year
- there is not enough material for a second full British medium Vickers branch
- it’s possible that Chieftain prototypes will have a place in the game as well
- Evilly confirms that the “free FV4202 for those who have the tier 10″ is the version the developers are working with
- according to Evilly, some individual premium tanks are so bad that they will either be buffed, or removed from the shops completely

dark_ace

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Re: "FTR" For The Record News
« Reply #16 on: July 30, 2014, 06:23:20 PM »
Hello everyone,

an insider in the EU (not sure if I am to mention his nickname) confirms: the “anniversary” gift tank will be the Type 97 Te-Ke, Japanese tier 2 light tank. It will be apparently first obtainable this Friday morning.

Furthermore, during this weekend’s event, discounts will include:

- double XP for every victory
- 15 percent discount on all tier 9 and 10 tanks
- 50 percent equipment discount
- 50 percent discount on crew skill resets
- 75 percent discounts on changing crew names
- 50 percent discount on barrack slots
- 50 percent discount on camo and inscriptions

Next EU top of the tree will also according to the same source be the British FV215b heavy by the way.

halfdead

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Re: "FTR" For The Record News
« Reply #17 on: July 31, 2014, 03:38:13 PM »
Special: Wargaming Anniversary

From Friday 1 August at 07:10 until Monday 4 August at 07:00 CEST (UTC +2) roll into battle and enjoy the following in-game bonuses:

 

Gift Tank: Type 94-97 Te-Ke




Double Experience for Every Victory

Twice the XP for every victory? Now that’s a sweet present, isn’t it!

 

15% discount on all standard vehicles, tier VIII – X

Get your high-tier vehicles at a nice discount!

 

50% discount on equipment

Boost your tank’s performance for just half of the usual price!

 

50% discount on Crew Skill Reset

Need to fix the skills on your crews? Now’s the perfect opportunity!

 

75% discount on editing a crew’s personal files

Edit your tankers’ personal data at a huge discount!

 

50% discount on Barracks Slots

Tanks require crews and crews require accommodation – secure yourself some extra bunks for half the usual price!

 

Up to 50% discount on camouflage, emblems and inscriptions

Personalise your vehicles for less!

 

 

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #18 on: July 31, 2014, 11:50:05 PM »
New Wargaming TV Ad

https://www.youtube.com/watch?v=RNFzzOwIAaA

So, this is an ad, intended for the Discovery Channel, it was recently linked on Challenger’s channel. Somehow, I think it sums up the company really well:

- “historically accurate” – WT E-100 says hi
- “sense of authenticity” – tanks stopping on the spot, jumping over one another, stuff from 60′s fighting Maus, very authentic
- “perfect detail” – yes, especially the non-HD models (95 percent of them)
- “you can’t win this game alone” – but unfortunately for you, it is infested with bots and noobs, so good luck
- “gameplay is tough” – the arty one in particular (one click wonder)
- “your mission just got more exciting, more dynamic” – yep, 10 minute El Halluf campfest or Komarin, very exciting
- “new high definition maps” – there aren’t any HD maps!
- “new historical battle modes” – there was one and it just got cancelled!
- “seriously intense battles” – in World of Advertisement, there is no camping
- “who’s gonna make the first move” – noone, everyone’s camping
- “be strategic, get in the mind of enemy” – they will move first, let’s camp!

THIS IS FUNNY ,BUT ITS SO TRUE :))
This ad made me cringe and laugh at the same time. Wargaming, you can really do better than this…

On the positive side, I like how the King guy looks kinda badass like a trucker/biker/redneck, needs a Confederate flag though.

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #19 on: August 14, 2014, 03:54:19 PM »
Hello everyone,

one Russian web radio recently made an interview with WG producer, Anton “Evilly” Pankov. The most interesting answers are:

- it’s planned that when KV-1S is split into two tanks, players will get both tanks. Details will come later.
- it’s planned that when FV4202 is made a premium tank, it will be given for free to players the way T34 was. Details will come later.

- Stalingrad map will apparently come in 0.9.4 (SS: which means Havok will as well?)
- average age of WoT players is 29 years
- changed Malinovka will come in 0.9.3
- 0.9.3 will bring three LT8 tanks: American, Soviet, German
- Japanese tanks will not come this year (SS: possibly with the exception of a premium tier 8 medium tank I think)
- Firefly branch with high tier tank destroyers will come this year (SS: Firefly, Challenger/Avenger, Charioteer, Conway, FV4005 Stage 2 in this order from tier 6)
- average daily amount of players of WoT is 4 million

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #20 on: August 14, 2014, 08:24:18 PM »
14.8.2014 – Part Deux

Just a quick update: Evilly confirmed that everything in this summary is true (yes, including the free FV4202).

Furthermore, he confirmed that the Firefly branch will be half MT (M2A4, M3 Honey, British Sherman, Firefly) and half TD (Challenger/Avenger, Charioteer, Conway, FV4005 Stage 2).

Next patches should also bring new improved bot-detecting function.

adica tot ce este in postul de deasupra acestuia este adevarat
daca aveti kv-1s in garaj o sa primiti si celalat tanc si inevitabil slot in garaj

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #21 on: August 25, 2014, 11:59:23 AM »
“Free” KV-220 and Type 62 on EU Server

Hello everyone,

well, as you probably noticed from the previous post, WG EU September roster got leaked. Again. So, you’ll be probably happy to hear that you will be able to get the Type 62 and KV-220 as well.

1.9.-1.10. “Monthly missions”

A special event to grind for a “very exclusive” KV-220 – moral of the story: if WG tells you that a tank is “exclusive”, don’t buy it. Ever. You’ll get it for free later on.

Light tank missions

- deal 12k damage, spot for 12k spotting damage, destroy 5 enemy tanks and gain 12,5k base XP (x2, prem bonus don’t count) in a tier 5+ light tank, get 2000 XP bonus, once per day
- complete the mission above 5 times, get 1 day of prem account
- complete the mission 10 times, another 1 day of prem account
- complete the mission 15 times, another 1 day of prem account
- complete the mission 25 times, get KV-220 + garage slot

Medium tank missions

- deal 20k damage, destroy 25 enemy tanks and gain 13,5k base XP (x2, prem bonus don’t count) in a tier 6+ medium tank, get 2000 XP bonus, once per day
- complete the mission above 5 times, get 1 day of prem account
- complete the mission 10 times, another 1 day of prem account
- complete the mission 15 times, another 1 day of prem account
- complete the mission 25 times, get Type 62 + garage slot

ASIA server has the same event as well, just with a slightly different rules.

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #22 on: August 25, 2014, 04:34:49 PM »
WG EU Events in September

Hello everyone,

remember how the August missions and events got leaked? Well, guess what got leaked as well – September EU events and missions.

As reported earlier, the tier 10 discounts in September will be Chinese 121 (via light line) and British arty Conqueror GC.

Monthly events

3.9.-1.10. “Prepare your Anus Stronghold”
- win a battle and survive a Skirmish, 2000 bonus XP
- gain 5000 XP in Stronghold mode, get 2 gold fire extinguishers (doable twice per day)
- complete abovementioned mission 15 times, get 250k credits

1.9.-1.10. “Monthly missions”

A special event to grind for a “very exclusive” KV-220 – morale of the story: if WG tells you that a tank is “exclusive”, don’t buy it. Ever. You’ll get it for free.

- deal 12k damage, spot for 12k spotting damage, destroy 5 enemy tanks and gain 12,5k base XP (x2, prem bonus don’t count) in a tier 5+ light tank, get 2000 XP bonus, once per day
- complete the mission above 5 times, get 1 day of prem account
- complete the mission 10 times, another 1 day of prem account
- complete the mission 15 times, another 1 day of prem account
- complete the mission 25 times, get KV-220

- deal 20k damage, destroy 25 enemy tanks and gain 13,5k base XP (x2, prem bonus don’t count) in a tier 6+ medium tank, get 2000 XP bonus, once per day
- complete the mission above 5 times, get 1 day of prem account
- complete the mission 10 times, another 1 day of prem account
- complete the mission 15 times, another 1 day of prem account
- complete the mission 25 times, get Type 62 + garage slot

Weekly events and weekends

2.9.-6.9. “Back to School week”

- consumables and garage slots 50 percent discount
- play a random/team battle, tier 4+ tank, must be in top 10 in XP, get double crew XP
- win 2 random/team battles in a tier 4+ German tank, must be in top 10 in XP, get a chocolate consumable (3 times per account)
(same mission applies to all the nations with their respective “food” consumables)
- complete the mission for every nation at least once, get 1 day of premium time


6.9.-9.9. “Weekend has arrived”

- x3 XP for first victory
- 50 percent discount on consumables
- premium account discount (3 days for 350g, 7 days for 680g)
- tier 6-7 regular vehicles: 30 percent discount
- tier 8 regular vehicles: 15 percent discount

- win a random battle in tier 4+ tank (first win on that tank does not count) while being in top 5 in XP, get 3x XP bonus (once per day for each tank)
- in random or team battles in tier 4+ light tank, earn 25k XP (only base XP counts) once per account (must be in top 10 in XP), get Coated Optics equipment
- in random or team battles in tier 4+ medium tank, deal 25k damage once per account (must be in top 10 in XP), get Stabilizer Mk.I equipment
- in random or team battles in tier 4+ heavy tank, destroy 75 vehicles once per account (must be in top 10 in XP), get Large Caliber Gun Rammer equipment
- in random or team battles in tier 4+ tank destroyer, deal 55k damage once per account (must be in top 10 in XP), get Binoculars equipment
- in random or team battles in tier 4+ arty, deal 25k damage once per account (must be in top 10 in XP), get Enhanced GLD equipment

9.9.-13.9. “School Again!”

- be in top 3 in XP in a tier 4+ tank, get 25 percent XP bonus
- double crew XP for tier 4+ tanks
- win 2 games in a tier 4+ tank (while being in top 10 if XP, max 3x per account), get gold fire extinguisher and gold repair kit

11.9.-15.9. “Inside the Tanks special – ToG II*”

At this point, Wargaming EU is planning to publish a ToG II video with Challenger (the WG military advisor). Apparently, they do feel like celebrating it, so:

- 30 percent discount on TOG
- double XP for TOG (if you win and are in top 10 XP)
- destroy enemy TOG (while being in top 10 XP), get one small repair kit

13.9.-16.9. “Mid Term Madness”

- double crew XP
- 50 percent discount on crew training and skill reset
- win 5 games in a platoon (must be in top 5 in XP, tier 4+ tank, once per day), get 5 gold repair kits
- play 15 games while being in top 10 in XP (tier 4+ tank, once per day), get 5 gold medkits
- complete both missions above at least once, get 1 day of premium for free

16.9.-20.9. “Battle of Flers Coucelette”

An event commemorating the first tank battle.

- win a battle in tier 4+ tank while being in top 5 XP once per day (for every tank, first win does not count), get double XP

20.9.-23.9. “Graduation party”

- x3 XP for first victory
- 50 percent discount on equipment
- 15 percent discount on all standard tier 9 and 10 vehicles

- earn 50k XP in a tier 9 or 10 vehicle while being in top 10 in XP, get 5 gold repair kits (once per account)
- destroy 20 enemy vehicles in a tier 9 or 10 vehicle while being in top 10 in XP, get 5 gold extinguishers (once per account)
- complete both missions above, get one Toolbox equipment

23.9.-27.9. “After school party”

Identical missions to the beginning of the month.

- play a random/team battle, tier 4+ tank, must be in top 10 in XP, get double crew XP
- win 2 random/team battles in a tier 4+ German tank, must be in top 10 in XP, get a chocolate consumable (3 times per account)
(same mission applies to all the nations with their respective “food” consumables)
- complete the mission for every nation at least once, get 1 day of premium time

27.9.-30.9. “Battle of Arracourt”

- x3 for first victory
- 50 percent discount on US and German tier 2-5 regular and premium vehicles
- 30 percent discount on US and German tier 6-7 regular vehicles and tier 6-7 German premium vehicles
- 25 percent discount on emblems and inscriptions
- double crew XP for US and German vehicles
- destroy at least one German vehicle while driving a tier 4+ US vehicle, get 25 percent bonus for XP
- destroy at least one US vehicle while driving a tier 4+ German vehicle, get 25 percent bonus for XP
- destroy 50 German vehicles in a tier 4+ US vehicle, get 10 cases of Coca Cola
- destroy 50 US vehicles in a tier 4+ German vehicle, get 10 chocolates

halfdead

  • Madafaka'
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Re: "FTR" For The Record News
« Reply #23 on: August 26, 2014, 08:20:05 PM »
26.8.2014

Storm is writing from his vacation, so there is some new info today :)

- 90 percent of all feedback on El-Halluf rework was apparently positive
- Storm confirms Malinovka will be reworked
- 9.3 test will come soon
- supertest of 9.3 will start on 28.8. (this Thursday)
- Havok: “when it’s done”, it’s apparently almost ready, but there is a lot of content to rework to make it work properly under Havok (its ETA is close to medium future)
- it is not sure whether the premium Panther will have limited MM, as the vehicle was not yet created, it should however come around New Year, unless the outsourced modellers screw it up
- FV4202 premium tier 8 for free? “We will decide closer to New Year”
- new LT’s in 9.3 will come in HD quality
- there will be further development of the Stronghold mode
- SerB like the Panther a lot when he played it
- there will be tank descriptions on minimap in the future
- Storm does not apparently consider “corridors” on maps a problem (“It’s not a problem. It’s variety. And an advantage for certain classes of vehicles.”)
- Storm on map corridors: “Earlier it was not considered a problem. There were maps with corridors and there were maps without corridors. Together, it made for normal variety. Why did lately everyone start to take interest in it? Because El Halluf and Severogorsk got reworked?”


- Storm will meet and discuss the “corridor issue” with the chief of map departments, one he (the chief) returns from vacation
- Storm states that it was cool that WG banned 8000 botters (most used a bot program called “Cyber tank”). He does not know however why WG doesn’t sue the bot makers like Blizzard did
- Storm on bots: “If bots start to play better than players, I think it will be possible to play with them together.”
- developers haven’t thought about marking players with disabled chat in battle
- there will be no “premium account freeze” button, it is unprofitable for WG, this was decided long ago
- new motion physics will come in close to medium future, developers already found a way how to make it correctly
- new camo system and reworked landscape to HD will come in medium future
- first premium tanks to be reworked to HD will by Type 59 and Jagdtiger 88
- developers decided not to change the damage model of hatches (SS: as in, earlier there was some idea that hatches hits should cause less damage as the shell doesn’t penetrate the tank directly, or to turn them into spaced armor), it would be counterintuitive for players
- 25 percent RNG does not have a linear distribution, it’s considered sufficient and won’t be reduced
- it’s unlikely that Type 59 armor will be changed when the vehicle gets reworked into HD
- it’s unlikely that any premiums will have their HD model armor changed, because they are premiums
- some maps that people were satisfied with got reworked because their stats were not very good – base winrates differed too much
- for now, it’s difficult to say how the new LT’s will play in the game, Storm hopes they will not become simply nimble medium tanks with nerfed hitpoints
- no major buffs are planned for premium tanks, but some of them will be buffed a little
- RU251 will be the fastest and more agile light tank of all the new 9.3 light tanks
- apparently, hightier light tank income will not be buffed since developers also have to consider that such a change would cause more gold ammunition use
- T34 premium tank apparently will not be rebalanced
- a lots of bad players getting drawn into the game by bonus events destroying the game? “Those people live around you” – Storm is not bothered by them: “dumb but sincere and good people I like much more than smart but evil”
- Storm confirms that Kharkov and Windstorm both have 7-8 percent lower FPS than other maps
- developers haven’t thought about tying the gold-per-money course to Euro
- Stalingrad will have the same type of gameplay as Kharkov (SS: a “labyrinth”)
- developers are not working with mod makers when it comes to UI development
- FV304 nerf is planned
- developers do not want to make more turrets on tier 10 vehicles (SS: as in, Maus II turret for Maus is not planned)
- there is not much info on top tier Soviet and Chinese mediums turret armor, it’s not sure whether their turret armor will be changed (the way T-54 was in HD) when they get reworked to HD
- T-34/100 as tier 7 premium? “No guarantees”
- Panzer IV Schmalturm will not get its side armor screens as spaced armor: “we decided not to do it, because the plates are huge and they will generate tons of 0 damage hits, when the shell hits the plate, but passes beyond the main tank armor” – later Storm adds they will think about it more
- Storm will not participate in the “developer car trip”
- Slava Makarov (one of the original WoT producers) moved on to work on new upcoming WG projects
- introduction of new LT’s is connected with the need to improve the LT class as a whole
- more “atmosphere” will be added to maps to make them look like battlefield, but slowly – as it turned out, it’s actually quite expensive to produce
- the split of engine module to separate transmission and engine modules is already being worked on and will be done soon
- IS-3 in HD will come in 9.4
- IS-6 will definitely not be buffed, it’s doing fine statistically
- Object 907 will apparently be worse than regular tier 10 tanks, just like a premium
- regarding the alleged incorrect armor of the 113 tank (SS: something about side spaced armor and mudguards), Chinese sources confirmed that it’s correct the way it is in the game
- 9.3 will bring more punishments for AFKers, leavers and suiciders (developers are however aware that arty players don’t move much and sometimes do no damage even if they try)
- if you commit suicide even against unwinnable odds, you will be punished
- there is no plan to award top 3 tanks of the team with bonuses, because there are cases when the entire team sucks (even top 3 get very little XP) and developers don’t want to reward that. A threshold of minimum XP is also not a solution, because people will complain that they got for example “required XP-1″ and didn’t get a reward
- the XP reward system wasn’t changed for a very long time
- Garage battles will not anytime soon (not in 9.4, 9.5 or 9.6), the previous info that a hightier mode for solo players will come soon was wrong info
- FCM 50t will not be buffed
- M6A2E1 “Alien” will be reworked to HD soon and its armor will be fixed. It will also recieve a buff.
- experience for “tanking” (soaking up damage with armor) will come in 9.3, only XP (no extra credits)
- no plans to introduce more Chinese medium/heavy regular tanks
- no plans to buff HE shells
- IS-7 will also not be buffed in armor
- roaming will be introduced at some point
- VK4502B with rear turret will definitely be switched for Maus prototype
- there are not enough tanks to create two separate British branches (TD and MT), hence they got merged into one (the Firefly one)
- apart from 9.3 LT’s and the Firefly line, no more regular tanks will come this year, only a few premiums
- new motion physics will not come in 9.3
- Jagdtiger will not be reworked to HD along with JT88

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #24 on: August 27, 2014, 07:39:05 PM »
27.8.2014

- new LT’s in 9.3 will definitely not be delayed
- retraining of crew roles (SS: as in, radioman to driver for example) will be implemented
- current stage of the Stronghold mode is only the beginning, there will be many new things
- spotting range minimap circle, render range minimap designator and spots where the enemy was seen last time on minimap will not be implemented
- 9.3 will bring new comfortable garage interface
- T57 Heavy will be nerfed a bit
- apparently, if a bot plays better than a player would, Storm does not see the issue in having such a bot in battle
- the reason why HD JT will not come with HD JT88 is that there is a lot of work to do on the HD model even when “just a gun” is changed, such as testing and modelling
- hatches will not be changed to spaced armor (as some player proposes)
- on RU server, the whine about “too many corridor maps” started after a certain popular videomaker (Murazor) started whining about it (SS: I wonder if this happened the same way on EU…)


- there are no plans for a cooperation on UI elements with modmakers
- why there will be no alternative turrets on tier 10 tanks: “We make it on one, we have to make it on other tanks as well. And there are no alternative turrets for every tier 10 tank. Plus, the concept of tier 10 tanks is that they are closer to historical originals than others.”

Cannoneer (WG vehicle historian/developer), talking about 112 and 113 armor (related to claims that the armor is incorrect):

“At first, we made it analogically to WZ-111, which was made analogically to IS-3. After that, we recieved an info from the Chinase that it was made differently and so we fixed the collision model, but the fix was delayed to “when it’s done”. And now, apparently, everything has to be fixed with the change to HD model” and “visual model, unless new info appears, will correspond to the collision model” (SS: as in, collision model is decisive in this case, not the visual one)

- regarding the fate of the Sixth sense: “For now, we haven’t decided. There are several variants. For example to enable it for everyone by default.”
- it’s okay if a premium tank gets buffed during its rework to HD, nerfs are however not allowed apparently
- it’s apparently possible that HE shells (SS: specifically on low caliber guns) might be improved, but developers havent figured how
- the info from not so long ago that the viewrange of all classes apart from LT will be nerfed “has to be confirmed”
- turning cranks and such when the gun rotates (for example on arty vehicles), the way it is in War Thunder, will not be implemented for now, but maybe later
- special perks for gold will not be implemented
- crew XP to free XP transfer will not be implemented
- new spotting system: “when it’s done it’s done for now”
- T-34-3 will be buffed a bit
- it’s likely that premium FV4202 will come around New Year, but no promises
- Storm does think it’s possible the amount of FV4202′s will be around the same number as the amount of T34′s was, when it was given out as premium
- for now, there is no info on the mythical FV100 80-100 ton British heavy tank, WG will look for it. Cannoneer adds: “Unfortunately, there are no pictures. Or any info whatsoever. The amount of tanks in the game, that do not have any pictures in real life, is extremely small.”
- ingame tank wikipedia is not planned for now
- there are plans to implement the ingame armor inspector like in War Thunder, but this has been postponed due to more important tasks
- FV304 will be nerfed in 9.3
- T92 Light Tank will not come in 2014
- developers will look for info on Japanese and British light tank branch candidates as well, so far there is nothing there
- patch 9.5 will not come until New Year
- premium tier 8 Soviet medium tank? “When it’s done it’s done” (it’s not modelled yet)
- apparently, developers have no technical means to stop the chat command mods
- there will be some fixed in MM mechanism, but Storm won’t say what exactly, but it will be to make setups more “fair”
- 9.3 will bring “only a few” HD tanks, 9.4 will bring more
- devs are also working on new ingame sounds
- there will be no free tanks in 9.3 (SS: as in, no free T37 of KV-1S/KV-85 both), the XP spent on Chaffee will not be compensated
- render range turned to a circle – in medium future
- tanks flipping on roof will come with the “new physics” introduction, also medium future
- Firefly will be a medium tank, not a TD
- teamkiller punishment system works well: “Fuck off with your ‘accidental’ shooting of teammates every battle. To me it happens once per 100 battles.”
- Ruinberg on Fire will be removed and switched for a winter version of Ruinberg
- statistics do not show that arty suffers due to new city maps
- there will be no special “no gold ammo” battle mode
- no new US branch will come this year
- T-54 gold shells will not be nerfed
- Havok is still being worked on
- Type 62 crew is based on what Chinese partners told WG about the crew member roles
- apparently, traverse limit indicator will be added to all the modes (arcade/sniper/arty), there are no further plans beyond that however
- Storm states that the vehicles turning on their roof will happen rarely, so it won’t bother players
- Storm to a player, who is whining that he did tons of damage and still lost the battle, recieving less XP than the lowest members of winning team: “You lost – suffer!”
- FV215b (120) will be completely removed from the game, it won’t stay as an alternative tier 10 heavy
- a player proposed (to make games less campy) to reduce accuracy, make shells lose more penetration with distance and to buff the LT/MT speed. Storm states that reduced accuracy (even on the move) would make players camp even more because they would have to stop to aim properly. More penetration loss will be bad for tanks like KV-5, whose penetration is bad the way it is and to buff LT/MT speeds is not possible, because you’d get totally unrealistic models.
- artillery will NOT be removed from the game
- Storm confirms that the Schmalturm PzIV will have the additional side plates modelled in collision model after all (SS: as in they will count as armor)
- Storm, regarding the FV4202 changes: “The vehicle will get its armor nerfed by a lot, the gun will be switched for a less powerful one and the engine will be worse as well. Generally, the only thing in common with the old tank will be the name and partially the way it looks.”
- mobile version of WoWp and WoWs is not planned for now apparently

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #25 on: August 27, 2014, 07:39:30 PM »
Straight Outta Supertest: FV304 Nerf

FV304 tier 6 artillery will be nerfed as such in 9.3 (well, at least on supertest, stats with 100 percent crew):

- DPM nerfed from 2346,4 to 2085,7
- reload nerfed from 11,507s to 12,945s
- ROF nerfed from 5,214 to 4,635
- aimtime nerfed from 4,32s to 4,6s
- accuracy loss (aim spread) after shooting nerfed by 20 percent
- accuracy loss after moving the gun nerfed by cca 17 percent
- accuracy loss after moving and traversing hull nerfed by cca 5 percent
- massive accuracy loss from moving at full speed nerf (cca 20 percent)
- chassis traverse nerfed from 24 deg/s to 22 deg/s
- ground resistance on medium surfaces nerfed from 1,247 to 1,342

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #26 on: August 28, 2014, 02:47:39 PM »
9.3 Preview

Hello everyone,

ASIA server (thanks to Tanitha, who has been very busy getting new info) posted a preview of the 9.3 light tank line. Enjoy! Text by (I assume) Tanitha.

The upcoming update will bring an array of the new light tanks (USSR, German and USA) in WoT. Thus tech trees of these nations will be extended and get more logic structure.

The top ones will be VIII-tier light tanks. Let’s see what these tanks are capable of.

High tier LTs like AMX 13-90, T71, WZ-131/132 occupy a special place in the game. Those, who have experienced at least a dozen battles on them, hardly need any explanations of “light tank fun”. Just recall that vehement feeling when you approach enemy SPG from behind to finish it off!! Or when you hide in the bushes right in front of your enemies, while they’re circling under allied fire having no clue who spots them…

The new light tanks are introduced so as to enrich these feelings that inevitably follow the gameplay on light tanks, providing even more adrenalin for their owners.

All of them are nimble, due to their low mass and passability. Good observation coupled by low signature and decent armament allow these tanks to solve wide array of combat tasks: scouting, performing raids behind enemy lines. You shouldn’t forget about their significant rigidness as well – these tanks may effectively withstand even a round fired by a X-tier AT-SPG.

RU-251 (German) — speedy combat vehicle with a decent cannon.

This mysterious index hides a German recon tank that was designed in 1960s to become a predecessor of the notorious Leopard tank. In our game both these tanks are pretty close by concept, exterior and certain engineering aspects. Similar to Leopard 1 Ru-251 is featured by rather weak armoring. Being a huge disadvantage for a medium tank, this feature is not so dramatic for the light version: you won’t rely on your armor much anyway, but the dynamics of the tank is really enjoyable – the vehicle may speed up to 80 km/h! Add here a spotting range of 400m – and you’ll get a perfect solution for active recon missions. But the main feature of the tank is its cannon possessing decent DPM, accuracy and penetration. Shooting from it is very comfortable.

Nevertheless you shouldn’t rely on Ru-251 damaging capabilities that much. Shooting at front armor plates of IX–X tier tanks will be a real waste of ammo, limited by 41 round — rather small, compared to Ru-251′s firing rate.

Summing everything up, we expect Ru-251 to be appreciated by German tree enthusiasts as it took over the majority of the upsides of Leopard 1: decent maneuverability, good spotting range, comfortable cannon.



T49 LT (USA) — classic light tank, or a crazy bomber with a 152mm barrel? It is up for you to decide!

We’ll start our journey with this unusual and interesting sample, claiming its place among players’ favorites — T49 Light Tank. This vessel was designed in USA during WWII and became one of the versions of notorious M41 Walker Bulldog, a successor of “Chaffee”. The first thing you’ll ever notice is its 152mm cannon! Its parameters are close to that of legendary “Boomstick” of KV-2. Just imagine a compact version of KV-2, speeding as a scout, prepared to deliver HE presents to enemies, each worthy of 700-1000HP upon penetration! And we haven’t even started on HEAT rounds… Reasonably, the outstanding power of the cannon was compensated by decreased accuracy, rate of fire and convergence speed, so the tank won’t become too overpowered. T49 Light Tank will rather be an unusual, daring tank, with its own, unique gameplay.




Т-54 light (USSR) — maneuverable and comfortable to handle, capable of fulfilling a wide range of tasks.

Obviously, Soviet tech tree of light tanks is going to get a new topping – light version of the popular T-54. This tank inherits majority of the positive features of its predecessor, the most important one – overall playing comfort. Low profile and smooth shape pleases eye and increased maneuverability is really exciting: daring advances behind enemy lines and mad carousels around helpless opponents will become even easier. Eventhough you shouldn’t forget that this is still a light, not medium tank, with a decreased tier. Armor of the light Т-54 cannot effectively withstand impacts of the rounds fired by medium tanks, whereas your odds against light enemy tanks are pretty good. 100mm D-10Т cannon so well known to Soviet tree enthusiasts is pretty reliable. Possessing it you may feel confident and cause troubles to your lightly armored opponents.

So this light version is essentially a mix of light and medium tank. It is capable of solving an array of combat tasks: reconnaissance, capturing and holding key positions at the beginning, engagement of enemy scouts, supporting allied medium tanks, free hunt.

We remind you also that three more vehicles will be introduced in the update as well, along with the abovementioned tanks.

- T37 (VI tier, USA)
- M41 Walker Bulldog (VII tier, USA)
- LTTB (VII tier, USSR)

You may learn more about them and try them in battles yourselves on 9.3 public test.

Watch out for the news!

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #27 on: August 28, 2014, 02:49:33 PM »
9.3 Supertest Patch Notes

- New high-tier light tanks added:
* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
* U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII).
* Germany: Spahpanzer Ru 251 (Tier VIII).

- The M24 Chaffee, Tier V American light tank, fully rebalanced.
- The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V.
- The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
- The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players.
- Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther.


- Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG.
- Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy.
- Enhanced Suspension module for the M46 Patton tank added.
- Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil.
- Suspension durability for Tier V–VIII light tanks increased.
- Several characteristics of the M5 Stuart tank changed.

- The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced.
- Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes.
- Design of the top panel in the Garage reworked.
- Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans.
- Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
- Information about quality of connection in the server selection menu added.
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
- Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked.
- Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
- Awards from the Battle Heroes category can now be obtained by multiple players.
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
- Sound filter inside the vehicle’s turret reworked.
- Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker.
- Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing.
- Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).

- Tier VIII–X vehicles with transmission in front are no longer set on fire when a shell hits the transmission.
- Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed.
- Some memory leaks in the battle fixed.
- Some crashes and hang-ups of the game client fixed.
- Performance of the game client on some PC configurations improved.
- Playback of sound effects optimized.
- Consumption of video memory reduced.
- Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed.
- Some issues with interface in Stronghold fixed.
- Brief rotation of the vehicle upon its spotting in some cases fixed.
- Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
- Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #28 on: August 28, 2014, 02:54:48 PM »
9.3 Patchnotes Errata

Hello everyone,

there were some strange translations in the 9.3 patch notes (not by me, it was translated by Wargaming), so here are a few fixes.

- “Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy” should be “rebalanced”, although that pretty much means a nerf, yea
- “Suspension durability for Tier V–VIII light tanks increased.” – this means that their hitpoints increased. Just in case it’s not clear.
- “which relays unique Special Instructions to clans.” – this should be “allows the clans to play special missions”
- “destruction of crew” – this should be more like “wounding the crew” or killing it
- “Information about quality of connection in the server selection menu added.” – “added to the menu” (terrible language)
- “online player count and the count of players in the Contact list.” – not count but “list”
- “- Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).” – values required
- “Tier VIII–X vehicles with transmission in front are no longer set on fire when a shell hits the suspension.” – not suspension, transmission

halfdead

  • Madafaka'
  • Posts: 545
Re: "FTR" For The Record News
« Reply #29 on: August 28, 2014, 03:03:42 PM »
9.3 Official New Awards

Please note that the names are not translated from Russian, they are taken from the official supertest post, published earlier

“Spotter”

9.3 Official New Awards

Please note that the names are not translated from Russian, they are taken from the official supertest post, published earlier

“Spotter”



For reaching 1000 points of spotting damage in one winning battle, can be awarded to multiple players per battle.

“Eye for an Eye!”
For destroying an enemy while being destroyed by him as well, ramming and fire do count, is awarded to both players.


“Arsonist”

For destroying the enemy by setting them on fire. Can be awarded to multiple players per battle.

“Demolition Expert”

For destroying the enemy by ammoracking them. Can be awarded to multiple players per battle.

“Hand of God”


For surviving battle while being damaged by no less than 4 enemy players. Only hits that cause damage count. Fire and ramming damage also count. Can be awarded to multiple players per battle.

“Bruiser”


For causing no less than 5 critical module hits and/or crew kills per battle. Can be awarded to multiple players per battle.

“Duelist”

For destroying no less than 2 enemy vehicles, which caused you damage in battle. Module damage counts towards this. Can be awarded to multiple players per battle.

“Shellproof”

Awarded when the total damage blocked by armor in one battle is higher than that tank’s hitpoint count. The player has to survive the battle. Can be awarded to multiple players per battle.

“Fire for Effect”

For dealing more damage than is the hitpoint count of your vehicle. Not awarded to artillery players. Fire and ramming also counts. Can be awarded to multiple players per battle.

“Battle Buddy”

For not dealing any damage to players in 50 battles. Battles in all vehicles count towards this. Damage that damages modules but does not destroy them does not count. Can be awarded to multiple players per battle.

“Fighter”

For destroying 4-5 enemy vehicles in battle. Can be awarded to multiple players per battle.