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Author Topic: World Of Tanks News/Changes  (Read 247115 times)

halfdead

  • Madafaka'
  • Posts: 545
Re: World Of Tanks News/Changes
« Reply #15 on: April 02, 2015, 02:40:18 PM »
Q&A with Storm and others
According to the Insider, some developers in Wargaming felt like the modern tanks April 1st joke backfired on Wargaming, as it gave indirectly free press to Armored Warfare and some developers raged about that in internal communication. Sources from Armored Warfare confirm hightened interest in their site.

- 9.8 will not bring LT buff;
- Storm does not play WoWs;
- HD IS-3 in 9.8 will be the regular one, not the leaked one with the autoloader;
- Individual mission tanks do not count as premium tanks for the purpose of buffs and nerfs, they can be buffed and nerfed;
- The state of random battles after the IM introduction is generally satisfactory for the developers;
- In 9.8, more than one third of individual missions will be changed (RG: So excited for this);
- Storm does not know whether CW mechanics will be changed in next two years;
- Developers are planning female crewmember voiceover (RG: No more tanker Conchitas boys!
- It's completely possible that tracks hanging on the hull will be used as a balance parameter to change armor. For example, if developers think that a vehicle should have more armor than it is its historical, they will model tracks hanging on the hull in HD and make the zones with the tracks thicker, like they did with the IS-4;
- Developers will not remove a whole bunch of maps from the game at once, they will do it slowly one at a time. Developers also considered the solution of reducing the probability to appear of maps that are not liked by players but they are afraid that when some players end up playing the "bad" maps multiple times in a row (the probability of which is non-zero), they'll come whining;
- It's possible that some tanks that are very uncomfortable to play will be rebalanced to make their gameplay more comfortable;
- The accuracy nerf in 9.6 turned out to be very justified according to Storm, no arty accuracy buffs are planned;
- In last two years, the fines for teamkill and teamdamage became two times stricter;
- There is a server "quota" of battles set aside for the purposes of assault and encounter modes (basically, the number of battles that have to be played in assault or encounter is hard-code reserved);
- No plans to create separate leagues in random battles;
- Developers are planning to have a look on some higher tier vehicles soon and decide whether to buff them or not;
- SU-76I will not return to shops;
- There are no plans to "reduce the suffering" of tier 4-8 tanks in hightier battles (as in, no MM reduction is planned);
- Multiturret mechanism and T-35 will come in very, very distant future;
- The three caliber rule will not be removed;
- Wargaming considers their HD tanks to be better looking than the ones in War Thunder (RG: Our own kids always look better than the others);
- The only way skill MM is coming is in cybersports in 9.7;
- Developers are working on multicore support;
- 9.7 will bring dynamic interface resize.

halfdead

  • Madafaka'
  • Posts: 545
Re: World Of Tanks News/Changes
« Reply #16 on: April 02, 2015, 02:40:45 PM »
01.04.2015 Q&A
Brace Yourselves:

- The rumor that IS-6 will be removed from sales and IS-5 will replace it is false, IS-5 will not be a regular sold premium tank;
- Some vehicles (like T28 Proto and T29) have on SD models tracks hanging on their armor. The tracks will on HD models always be represented by thicker armor zones, but it is not sure whether  - when these vehicles are reworked to HD - the tracks will still be there in the future;
- A micropatch was applied recently to the 9.7 common test and now everything runs smoothly, there are no more FPS drops. The FPS is on average more stable as well. This is the feature of the new BigWorld engine version;
- There is no way how to create a WoT client that would be complete mod-proof (not allowing any mods) (RG: The community just really wants the turds that use mods like Warpack to be banned);
- Storm confirms the delay in the 9.7 patch at least to April 7th, the reason is the fixing of crashes and freezes, without fixing that issue, the patch will not be released (RG: completely agree with the decision)
- E50M will not get frontal gun depression buff because the gun would then clip through the hull;
- In most cases, server reticle corresponds to the usual reticle status;
- The option to sell premium tanks for gold will not be implemented;
- It's completely possible that 9.7 client will not be compatible with 9.6 mods: "use mods at your own peril";
- Japanese heavy tanks' info is based on multiple sources (for example Soviet-captured Japanese reports);
- New sound engine (WWISE) will come this year;
- Historical battles will come in far future. The main issue is to create bots that will not overload the servers, which turned out to be very complicated  (Wargaming will do that nonetheless);
- This year, a new mode will come for solo players but no details yet;
- It's possible the platoon missions from individual missions will be removed ("there are multiple variants"), developers do have statistics on how many people are "stuck" on platoon mission;
- Later on - "When will you remove platoon individual missions?" Storm: "When it's done it's done";
- HT15 individual mission will be simplified for StuG IV and T28HTC;
- Many individual mission fixed will come in 9.8;
- The option to pick which individual mission you want to do during battle countdown (based on the battlefield situation) will not be implemented;
- For now, there are no plans to return the confrontation mode (aka "national battles"), it is not being worked on currently;
- Havok status: "we don't want to make it slow and laggy and to make it well and with good performance will take a lot of time still" (RG: Agree, better take the time to make things right instead of rushing and end up with a barely playable game);
- The problem with Havok is that when you shoot buildings, the client can't handle the amount of objects (fragments) that are required to make the destruction look good, this is for example valid for the Stalingrad map;
- Technically it's possible to make Havok work like it does in War Thunder, but Wargaming wants to have a more complex solution;
- Dynamic gameplay is still WG priority "to some extent";
- Maps are not being reworked with the alleged hidden TD nerf in mind (it's just a conspiracy);
- The amount of new city maps is the echo of two years back when the players loudly demanded more city maps;
- The 9.7 "newbie protection" (separate MM for newbies) is simply based on total number of battles played of that player, nothing else;
- SU-26 is a bit underpowered, it will be buffed a bit in the future, but not by much;
- The situation with new maps is problematic - there are too many maps in the game already. New maps will be added but not very fast (RG: the problem is not the amount of maps, its how the map rotation works, is not normal when we get same map 3 consecutive times or more);
- "Autoloader" IS-3 will not have an autoloader (will just fire faster) and it also is not a premium tank, but an event one (the autoloader version was just a test and it was scrapped);
- SweetFX will not be implemented, it causes poor performance on an number of PC configurations;
- WG is using Umbra technology for 6 years already;
- There will not be a totally new spotting system, just the current one will be tweaked a bit gradually in upcoming patches;
- There are currently no plans for artillery;
- New British tanks Chieftain and Centurion Action X will not come anytime soon, the modelling has not even started yet because of the delay with obtaining the data from the museums;

- Earlier, it was said in one of WG videos that the tank camouflage (detection range) will depend on how much of the tank is visible behind an obstacle - this was scrapped, as it turned out it would support camping too much;
- Storm's personal opinion is that Wargaming's April 1st jokes were not funny (later - Q: "Jokes sucked." A: "Yes");
- Q: "When will you give more XP to arty, it takes too long to get to tier 10" A: "So we have more arties as top vehicles? Not the best idea.";
- Storm confirms: the current large RNG factor in the game is there "to make the opportunities equal", such as the possiblity of a small tank to get lucky and penetrate a heavier opponent;
- It's possible that patch 0.9.9 will not be followed by 1.0.0 but by 0.10.0;
- Its possible that ST-II (ST-I with twin 122mm guns) will appear in the game - but not soon;
- It's possible to expect Japanese heavies this year;
- 9.8 will bring "something interesting" (HD IS-3 for example);
- Czechoslovak tanks with T40 as first premium? "I cannot say anything."
- Dynamic effects such as tanks getting dirty or black from fire will not be implemented;
- Storm confirms that the first season of individual mission should last until the end of the year;
- Storm states that the motion physics test (that was based on old WoT version) did not show any major FPS increase compared to current releases;
- Currently, there are no plans to implement tier 8 Soviet premium vehicles (purchasable for money) with 200+ mm penetration (in other words, the 221 penetration 122mm gun tanks are all for events);
- It's not yet currently decided whether the season 2 individual missions will mean that the season 1 will still be available (RG: I hope they stay available);
- Wargaming is satisfied with current ingame economic system;
- Storm does not consider the fact that Panzer IV Schmalturm is missing the side screens from the hitbox a scam. They will be added once the vehicle is reworked to HD;
- Storm confirms: in the future, in many cases vehicle guns will not use historical penetration anymore, penetration will become a balance parameter.

VasilyChukov

  • Posts: 22
Re: World Of Tanks News/Changes
« Reply #17 on: April 02, 2015, 05:14:19 PM »
Quote
- Dynamic gameplay is still WG priority "to some extent";
Hahaha, la ce se lucreaza? dynamic gameplay? :'(
Cea mai buna pacaleala de 1aprilie  ;D

Natural born clicker

bogdanbobocs

  • Posts: 163
Re: World Of Tanks News/Changes
« Reply #18 on: April 02, 2015, 05:34:40 PM »
mie asta mi se pare interesanta, insa sper sa nu amestece tancurile vechi, cu cele noi. cred ca vrea sa fie o alternativa la Armored Warfare, sa nu fuga prea multi jucatori acolo :)

https://www.youtube.com/watch?v=-jGFaf1eKtg

halfdead

  • Madafaka'
  • Posts: 545
Re: World Of Tanks News/Changes
« Reply #19 on: April 02, 2015, 06:41:44 PM »
geez ,1st april joke :))

halfdead

  • Madafaka'
  • Posts: 545
Re: World Of Tanks News/Changes
« Reply #20 on: April 03, 2015, 01:59:14 PM »
e vechi video :))

World of Warcheats

http://pkwot.blogspot.nl/

Apparently World of Warships already has exploits, there is currently a aimbot mode available for the turds that are to lazy to learn and aim correctly, this is how it looks like:
http://3.bp.blogspot.com/-ufstJzluAmI/VR2a-sWopEI/AAAAAAAAyX4/E9rhYd_W1gQ/s1600/deZFoII.jpg

I sincerely hope that Wargaming starts taking more serious measures about the illegal mods usage for its own good, it has been a year now that the community got promised to have all servers listing of forbidden mods unified after the "Sela" scandal and still nothing and also EU support is not punishing the players that use them at all. This saddens me...

And before I end and post this, to everyone that uses this type of mods: May the fleas of a thousand camels invade their cheater crotch. And may their arms be to short too scratch. *Camel spit on them*

halfdead

  • Madafaka'
  • Posts: 545
Re: World Of Tanks News/Changes
« Reply #21 on: April 04, 2015, 04:11:27 AM »
CBTEUPREM


150 gold

le: de fapt sunt 7 zile premium la wot generals
« Last Edit: April 04, 2015, 05:52:26 AM by halfdead »

Tzava

  • Posts: 183
Re: World Of Tanks News/Changes
« Reply #22 on: April 18, 2015, 05:40:44 PM »

bellyfering

  • DAC
  • *
  • Posts: 264
Re: World Of Tanks News/Changes
« Reply #23 on: May 10, 2015, 12:57:47 PM »
Hello warriors,

on supertest, the shell penetration of some top tanks was nerfed. note - if you see wrong values than those in the game by one for example, it's just number rounding from averages. Also obviously this list might not be final, it's just supertest.

Jagdpanzer E-100: credit ammo from 299 to 279, gold ammo from 420 to 371
E50M: credit ammo from 271 to 240, gold ammo from 330 to 310
E-100 (buff): credit ammo from 235 to 243, gold ammo from 335 to 325

T95: credit ammo from 276 to 251, gold ammo from 320 to 300
T30: credit ammo from 276 to 251, gold ammo from 320 to 300
M48A1: credit ammo from 268 to 243, gold ammo from 330 to 310

WZ-120: credit ammo from 249 to 220, gold ammo from 340 to 331
113: credit ammo from 249 to 220, gold ammo from 340 to 331

Object 268:credit ammo from 303 to 287, gold ammo from 396 to 375
Object 140: credit ammo from 264 to 232, gold ammo from 331 to 311
Object 430: credit ammo from 264 to 232, gold ammo from 331 to 311
T-62A: credit ammo from 264 to 232, gold ammo from 331 to 311
IS-8: credit ammo from 259 to 240, gold ammo from 340 to 300
ST-I: credit ammo from 259 to 240, gold ammo from 340 to 300
IS-4: credit ammo from 259 to 240, gold ammo from 340 to 300

sursa: http://ritastatusreport.blogspot.nl/2015/05/penetration-nerfs-on-supertest.html
I:   Unde te vezi peste 5 ani?
R: Seful tau.

I:   De ce vrei sa te angajezi la noi?
R: Ca sa pot sa te concediez.

Rombat

  • Conducere Comunitate
  • *
  • Posts: 985
Re: World Of Tanks News/Changes
« Reply #24 on: May 10, 2015, 04:57:53 PM »
Daca vroiau sa opreasca spamul de munitie premium in random ar fi penetrat munitia premium la valori la care nu ar fi meritat sa dai 4000 credite pe un proiectil ce are 20-40 mm penetrare in plus fata de munitia pe credite.
Prin nerfurirea munitiei pe credite incurajeaza consumul exclusiv de munitie premium in random...ceea ce si vor de fapt...mai multi bani in buzunarul lor...
Nerfuirea penetrarii nu face decat sa mare3asca dorinta unora din playeri sa se apuce de Armoured Warfare si sa lase dracului un joc bun dar adus in pragul nejucabilitatii de niste comunisti dornici de o superimbogatire peste noapte intr-un stil de capitalism barbar...

bellyfering

  • DAC
  • *
  • Posts: 264
Re: World Of Tanks News/Changes
« Reply #25 on: May 11, 2015, 07:48:13 PM »
- IS-3 in HD was not nerfed in 9.8 test;
- The IS-3 HD turret armor will be improved by a little, but unfortunately it's very hard for WoT developers to model round armor with varying armor thickness;
- According to Storm, the statement that some guns (specifically the German guns that are supposed to be very accurate) lack accuracy and the shells fly all over the place all the time is not true - it's just the feeling of players; si daca te uiti pe statistici se poate observa ca tancuri cu 0.46m acc au un hit ratio egal sau chiar mai mare decat tancuri cu 0.3m acc...da, e doar "feeling-ul" nostru
- During the "Domination" test in 9.8, players cannot use gold ammunition. Storm states that this will not be the case when the mode comes live - gold ammo will be usable normally;
- Storm confirms: Sexton I, Ram II, Pz.Kpfw. IV Schmalturm and SU-85I will be removed from sales in 0.9.8 (or shortly after);
- Storm confirms that the leaked supertest penetration nerfs are legit, he adds that these are internal tests, not a release version. He however confirms that penetration nerf will come one way or another
- Developers are still working on the XP for tanking;
- The current "domination" mode in 0.9.8 test is just a proof of concept for the future upcoming mode, it is being tested so the developers can confirm the basic mechanisms are working.

Sursa: http://ritastatusreport.blogspot.nl/2015/05/mini-storm-q.html
I:   Unde te vezi peste 5 ani?
R: Seful tau.

I:   De ce vrei sa te angajezi la noi?
R: Ca sa pot sa te concediez.

EvilUnderCover

  • QuickyBaby is weak
  • Conducere Comunitate
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  • Posts: 338
Re: World Of Tanks News/Changes
« Reply #26 on: May 12, 2015, 12:47:47 PM »
- According to Storm, the statement that some guns (specifically the German guns that are supposed to be very accurate) lack accuracy and the shells fly all over the place all the time is not true - it's just the feeling of players; si daca te uiti pe statistici se poate observa ca tancuri cu 0.46m acc au un hit ratio egal sau chiar mai mare decat tancuri cu 0.3m acc...da, e doar "feeling-ul" nostru
Pentru mine, campion la worst feeling este WZ111. Nu am incredere in nicio componenta a acelui tanc : tun, armura, module damage, miscare pe harta. Se vede ca a fost gratis, mi-e frica sa dau battle cu el.
Legat de tancurile nemtesti, eu unul ma declar complet multumit de aterizarea shell-urilor. Am incredere inclusiv in tunul de E100, chiar si putin peste medium range.
Fuck WoTRomania! :)

Heavy : 113 China, E100, T110E5, T57, AMX 50b, VK72.01
Med : Leopard 1, Batchat 25t, 121 China, M48 Patton, M60 Patton, E50m
Arty : GW E100
TD : Jagd E100, WT auf E100, T110E3
Grind : None

VasilyChukov

  • Posts: 22
Re: World Of Tanks News/Changes
« Reply #27 on: May 16, 2015, 10:41:41 AM »
bad post

Natural born clicker

Tzava

  • Posts: 183
Re: World Of Tanks News/Changes
« Reply #28 on: May 24, 2015, 07:18:02 PM »
 ESL bans players for random-legal mods
Hello warriors,

this weekend was very eventful in e-sports as in an unexplained step ESL has decided to ban a large number of players (including some top teams) using even completely legal mods from ESL for two years (from e-sports) and for one week (in the game). The mods that the players were banned for include XVM, Aslain's pack and Oldskool mods.

Previously, ESL banned the use of cheats (Warpack etc.) and mods that are forbidden by Wargaming using this list (see "Creation of derivative works" section, points 5.1 to 5.10).

When asking ESL support about the incident, the players were simply told not to use any mods and that nothing can be done about it. Yesterday, ESL administration issued a statement that the bans were legit and that they won't be overturned. The reason this happened was that WG or ESL staff developed and issued an anti-cheating tool (external resident software) that detected the presence of illicit mods but did nothing - until now, when everyone was simply banned all at once, which means that if you used a cheat mod at any point while the software was running, you'd get "on the list".

As of now it seems clear that the decision will not be overturned and a large number of players will continue to be banned for two years. Several notable WGL PRO players said that they are actually fine with the decision as well - the outrage is not completely universal.

The entire affair once again shows how bad it is not to have clear guidelines about what is allowed and what is not. Some administrators clearly consider tolerated modpacks to be cheating and quite honestly, modpacks that involve things like enemy reload timers, fallen tree indicators and other such things should be considered so. It is up to Wargaming to set the rules more clearly.

bellyfering

  • DAC
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  • Posts: 264
Re: World Of Tanks News/Changes
« Reply #29 on: June 22, 2015, 07:12:29 PM »
WarGaming va face si cateva schimbari ascunse in 9.9 - SOC, nu imi vine sa cred ca ar putea face asa ceva.
Pe scurt...se testeaza ca pe langa nerful la penetrare (penetrarea aratata este valabila la 100m) sa schimbe foarte mult si scaderea penetrarii la distanta. Pe scurt.....cam ADIO snipe la 400-500m.

De exemplu:
E50M va avea penetrarea de 240mm la 100m si 200mm la 500m.
Sursa: http://ritastatusreport.blogspot.nl/2015/06/99-hidden-changes.html 
https://docs.google.com/spreadsheets/d/1KW2SUxPtcy5ZcbpCJF8pz84PyqpYv88QxGkt9acuwgI/htmlview?usp=sharing&sle=true#
I:   Unde te vezi peste 5 ani?
R: Seful tau.

I:   De ce vrei sa te angajezi la noi?
R: Ca sa pot sa te concediez.